![]() ![]() Using other TPY settings for the grand campaign will result in characters with incorrect or strange ages. Save game compatible, should be compatible with most other mods. It is also compatible with vanilla, but requires the 4TPY mod. No Slums - Not using this right now, but. If you like auto resolve dont use this, but it also helps keep smaller AI factions alive because the AI is affected as well. You will have to fight more battles because defending factions receive an auto resolve bonus. This mod is now included in Divide et Impera. Auto Resolve Defender Bonus - Nice mod by Warrior of Light. Sacking a city gives you money and you dont take the city over. Compatible with all patches and all mods. Currently there are 225 new characters across the various playable factions. This mod allows all factions to Sack, Liberate and Loot cities. That number is very different for various factions and historical generals, so it is not a fixed value by any means. On average, about every 50 turns or so these events will occur. This new general may be a historical figure for some factions or more of a randomly created general for others that have less historical sources. Do not use with Divide et Impera, it is already included in that mod.Īlthough it is not a family tree, the basic concept is that occasionally a new family member will be spawned for your ruling family. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Rome and Carthage are not a part of this system, see below for mod versions for those factions. But upon Alexander's death the sprawling, disconnected empire disintegrated into quarreling factions. This mod creates historical family members for most factions in the Grand Campaign. 2 parts, European and Asian, into 1 harmonious whole.
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